GhazzyTV's Zoomancer Necromancer Ascendancy, Bandits & Pantheon Powers (PoE Settlers of Kalguur)

GhazzyTV

0

Ascendancy

The most optimal way to play this build leaves very little choices when it comes to the Ascendancy nodes, which I will cover in this section of the guide.

My Preferred Set-Up

The ascendancy nodes are listed in order of importance (and tied to the way you need to travel to access them).

  1. Commander of Darkness
  2. Mindless Aggression
  3. Bone Barrier
  4. Plaguebringer

Mindless Aggression

Mindless Aggression is the first node for this build due to sheer power and survivability for minions that it provides.

Commander of Darkness

Commander of Darkness is my personal choice for this build: it makes gearing cheaper & easier to come by thanks to the extra resistances you gain, and it also provides increased attack speed & damage for your minions, as well as increased cast speed for you to be faster at summoning your minions.

Bone Barrier

Bone Barrier Makes your minions beefy and gives us access to steady regeneration through their damage.

Plaguebringer

Plague Bringer gives you and your minions increased area effect after consuming corpses as well as making enemies near corpses both deal less damage as well as taking more damage from you and your minions.

Bandits

As with most summoner builds, you will kill all of the bandits, as they provide no significant gains worthy of losing the skill points for.

Pantheon

As with most builds these comes down to a matter of personal taste. I for one, love adding the upgraded Lunaris Major God to avoid being chained projectiles when upgraded and gives us more physical damage mitigation.

I tend to lean towards the Gruthkul Minor God pantheon to mitigate physical damage.

Main Page / TL;DR

Changelog

  • Added a Gear Progression page!

  • Build is now updated for 3.22

  • Updated for Crucible 3.21

36
For any questions or support please join our Discord (PoE-Vault Discord)